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  • Here's how Super Nintendo models look. Newer model to the left, and the classic model to the right. The new redesigned model is completely compatible with the old one. The only difference is shape and size. The newer model is much lighter, smaller, and more sleek looking than the classic model. There is no RF-OUT in the new model, only stereo A/V-OUT since almost all newer models of Television sets come with A/V-IN slots, so there practically was no need to make RF-OUT. Every Super Nintendo game works 100% OK with both systems so if you ever have problems on deciding which one to get there really is no difference, both are OK.



  • Here's a detailed list of the Super Nintendo hardware specs.

    --> Central Processing Unit (CPU) - 16-bit custom 65C816
    --> Memory Cycle Time - 279ns
    --> Work RAM for CPU - 128 Kilobytes (CPU temp. storage)
    --> RAM - 1024 bit (2 @ 128kx8)
    --> Video RAM - 512k bit (2 @ 32kx8)
    --> Audio RAM - 512k bit (2 @ 32kx8)
    --> Total Colors - 32,768
    --> Max Colors Onscreen - 256
    --> Max # Sprites - 128
    --> Controller Response - 16ms
    --> Picture Processing Unit (PPU) 16-bit
    --> Maximum Screen Resolution - 512 pixels X 448 pixels
    --> Maximum # of Sprites per Line - 32
    --> Maximum Sprite Size - 64 pixels X 64 pixels
    --> Minimum Sprite Size - 8 pixels X 8 pixels
    --> Scrolling - Horizontal, Vertical, Diagonal
    --> Audio Processing Unit (APU) - Sony SPC7000 8-bit (main sound processor) producing 16-bit sound
    --> Pulse Code Modulator (PCM) - 16-bit (converts digital information from the game pak into sound)
    --> # of Sound Channels - 8
    --> Clock Speed - 3.58, 2.68, and 1.79 Mhz (machine adjustable)
    --> Software RAM - YES
    --> AC Adapter:
    --> Super NES Input (US) - 120 Volts AC, 60 Hertz, 17 Watts
    --> Super NES Output - 10 Volts DC, 850 mA (NTSC) 9 Volts AC (PAL)



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